Reference library
MINECRAFT SERVER KNOWLEDGE BASE
What things mean and how they work — TPS, permissions, ports, plugin APIs. Short, straight answers, with the practical how-to linked at the end of every entry.
- 26 entries
- 5 categories
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THE FOUR NUMBERS WORTH KNOWING
Read these first and most server conversations start making sense.
Minecraft Server Permissions Explained (Levels and Plugins)
How Minecraft server permissions work: vanilla operator levels, what each level can do, and how plugin permission systems replace them as a server grows.
Read entry Entry · Updated 2026-09-11Minecraft TPS Explained (Ticks Per Second and What 20 Means)
Minecraft TPS explained: what ticks per second measure, why 20 is the target, how TPS differs from MSPT, and what each TPS range actually feels like to players.
Read entry Entry · Updated 2026-09-11Minecraft MSPT Explained (Milliseconds Per Tick)
MSPT explained: milliseconds per tick is the honest measure of server health. Learn healthy values, how to read spikes versus steady load, and where to find it.
Read entry Entry · Updated 2026-09-11Minecraft Server Ports Explained (25565 and Beyond)
Which port a Minecraft server uses, what TCP and UDP carry, when to change the default, and how hosted servers hide port configuration from you entirely.
Read entryServer Administration
Who can do what on your server, and how to keep control as it grows.
Minecraft Server Permissions Explained (Levels and Plugins)
How Minecraft server permissions work: vanilla operator levels, what each level can do, and how plugin permission systems replace them as a server grows.
Read entry Server Administration · Updated 2026-09-11Minecraft Operators (OP): What They Are and How to Use Them
Minecraft operators explained: what op status grants, the four operator levels, how to grant and revoke access, and how to keep admin powers under control.
Read entry Server Administration · Updated 2026-09-11Minecraft Whitelists Explained (How Access Control Works)
How the Minecraft whitelist works: what it blocks, how names are stored, how it interacts with operators and online mode, and when it is not enough.
Read entry Server Administration · Updated 2026-09-11Minecraft Server Backups: What to Back Up and How Often
What a Minecraft backup must include, why copying a running world corrupts saves, how often to back up, and how to prove that a restore actually works.
Read entry Server Administration · Updated 2026-09-11The Minecraft Server Console Explained (Logs and Commands)
How the Minecraft server console works: live output versus log files, sending commands, reading errors, and why the console is your first diagnostic tool.
Read entry Server Administration · Updated 2026-09-11Minecraft Server Commands: The Ones Admins Actually Use
The Minecraft server commands worth knowing: player management, world control, and diagnostics, plus which need operator level 4 and which are moderator-safe.
Read entryPerformance
The numbers that describe server health, and the settings that move them.
Minecraft Server RAM: How Much You Need and Why
How RAM works on a Minecraft server: heap versus system memory, how much to allocate, why claiming more than the machine has causes crashes, and how to size it.
Read entry Performance · Updated 2026-09-11Minecraft Server CPU: Why Single-Core Speed Wins
Minecraft is mostly single-threaded, so per-core speed matters more than core count. Learn what the main server thread does and how to spot a CPU bottleneck.
Read entry Performance · Updated 2026-09-11Minecraft TPS Explained (Ticks Per Second and What 20 Means)
Minecraft TPS explained: what ticks per second measure, why 20 is the target, how TPS differs from MSPT, and what each TPS range actually feels like to players.
Read entry Performance · Updated 2026-09-11Minecraft MSPT Explained (Milliseconds Per Tick)
MSPT explained: milliseconds per tick is the honest measure of server health. Learn healthy values, how to read spikes versus steady load, and where to find it.
Read entry Performance · Updated 2026-09-11Minecraft Chunk Loading Explained (and Why It Causes Lag)
How Minecraft loads and generates chunks, why generation causes lag spikes, what pre-generating a world achieves, and how view and simulation distance differ.
Read entry Performance · Updated 2026-09-11Minecraft Entity Limits: Mob Caps, Cramming, and Tick Cost
How Minecraft limits entities: mob caps, cramming, and collision behaviour, why piled-up mobs cost ticks, and the settings that reduce entity load safely.
Read entry Performance · Updated 2026-09-11Minecraft View Distance and Simulation Distance Explained
View distance versus simulation distance: what each controls, how they multiply server load, sensible values for small servers, and how to change them safely.
Read entryPlugins
The server software and APIs behind every plugin you install.
Paper: The Most Widely Used Minecraft Server Software
What Paper is, where it came from, how it differs from vanilla, and why most servers run it: performance patches plus the full Bukkit plugin ecosystem.
Read entry Plugins · Updated 2026-09-11Spigot: The Server Software Most Forks Build On
What Spigot is, how it relates to CraftBukkit and Paper, what it still does well, and why most modern servers run a fork of it instead of Spigot itself.
Read entry Plugins · Updated 2026-09-11Purpur: Paper With Gameplay Toggles On Top
What Purpur adds to Paper: optional gameplay features like rideable mobs and elevators, hundreds of toggles, and identical performance and plugin support.
Read entry Plugins · Updated 2026-09-11Bukkit and the Plugin API: How Server Plugins Work
What the Bukkit API is, why plugins are server-side, how the ecosystem relates to Spigot and Paper, and what “Bukkit plugin” means in practice today.
Read entryNetworking
How players find, reach, and fail to reach your server.
Minecraft Server Ports Explained (25565 and Beyond)
Which port a Minecraft server uses, what TCP and UDP carry, when to change the default, and how hosted servers hide port configuration from you entirely.
Read entry Networking · Updated 2026-09-11DNS for Minecraft Servers: Names Instead of Numbers
How DNS turns a server address into an IP, what A and SRV records do for Minecraft, why names survive IP changes, and how hosted subdomains simplify it all.
Read entry Networking · Updated 2026-09-11Minecraft SRV Records Explained (Custom Domains, Any Port)
SRV records let a domain resolve to a Minecraft server on any host and port, so players type a plain name with no port. What they do and when you need one.
Read entry Networking · Updated 2026-09-11Minecraft Server IP Addresses: Public, Private, and Shared
Public versus private IPs, why your home address changes, what carrier-grade NAT does to self-hosting, and why hosting keeps your home IP private.
Read entry Networking · Updated 2026-09-11Minecraft Connection Issues: Causes and Where to Look
Why players cannot connect: version mismatches, whitelist blocks, wrong addresses, closed ports, and server-side errors — checked in the fastest order.
Read entryTroubleshooting
Diagnosing crashes, lag, and conflicts in the right order.
Why Minecraft Servers Crash: Common Causes Explained
Why Minecraft servers crash: out-of-memory errors, broken configuration, incompatible plugins, corrupt chunks, and JVM mistakes — and how to tell them apart.
Read entry Troubleshooting · Updated 2026-09-11Minecraft Server Lag Explained: Types and Symptoms
Lag is not one problem. Learn the difference between server tick lag, client stutter, network delay, and world-generation spikes — and what each looks like.
Read entry Troubleshooting · Updated 2026-09-11Minecraft Connection Errors Decoded (Vanilla Messages)
What Minecraft’s connection errors mean: connection refused, timed out, outdated client, incompatible versions, and failed to bind — plus what to do about each.
Read entry Troubleshooting · Updated 2026-09-11Plugin Conflicts: Why Plugins Break Each Other
How to find and fix plugin conflicts: overlapping features, missing dependencies, version mismatches, and a method that finds the culprit fast.
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